How about adding additional 30 blocks to each side of the old map, so that we have the same accessible area as we had earlier. If the game engine needs to reserve 42 blocks from each side for the invisible margin, This can be disappointing, if a player has built some houses and railways on the edge, which I also did.įor an example, see the video in this thread: If I open the map in 1.3 mobile app, the map is cut off and the player cannot reach 30 blocks at the edge. The 1.3 converted map has got the dimensions 1750x900, including an invisible margin of 42 blocks from each side. The 1.2 small map has got the dimensions 1750x900, including an invisible margin of 12 blocks from each side. Terraria Mobile has a feature to convert 1.2 maps to 1.3 format. Also the map version conpatibility changes. I lose all the metadata and NPCs that way. In TEdit, I have already tried opening the existing map and copying the contents to a new bigger map. I can explain more if you are interested. That might be rounded up to 100 tiles if the multiples of 50 are necessary. Ideally, the map should be exactly 30 tiles larger at each edge, so the resolition would add 60 tiles horizontally and 60 vertically. ![]() It should help me if I managed to enlarge an existing map - add some tiles to all edges. ![]() ![]() I am trying to solve an inconvenient bug in Terraria Mobile 1.3. You asked why am I requesting this feature. Then I wonder - Is the multiple of 50 important?ĭoes the game work with custom world sizes? If I create a new map inside the game, I can only choose from small/medium/large. If I create a new map in the editor, I am limited to multiples of 50. Sorry, that would not help me, because I need to make the map slightly larger than before.Īnd even if I wanted to make it smaller, the eraser would just make a big hole on the edges, and so the player would fall and die instead of reaching the edge.
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